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Posts Tagged ‘ EA ’

Patriots Triumph Over Seahawks In EA Simulated Super Bowl

EA Sports today released the official Madden NFL 15 Super Bowl Prediction pitting the New England Patriots vs. the Seattle Seahawks. The prediction calls for a tightly-contested game between the two teams, coming down to a heroic play in the final drive to seal the win. The prediction sees New England’s offense overcoming the Seahawks’ defense to pull out a 28-24 victory.

The Patriots kicked off the scoring early, marching down the field on their first possession and capping it off with a 21-yard touchdown pass from Tom Brady to Rob Gronkowski. Seattle would answer with a field goal later in the quarter, keeping the game close heading into the 2nd. Continue reading

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Simple Fixes From EA Boost Sims 4 Experience

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The Sims 4 is the latest instalment to the much loved virtual family experience, a unique set of games that arrive feature-light before being bumped up with downloadable content which normally comes at a charge but some mixed feedback from gamers has shifted the paradigm slightly.

Evidently some content remains missing but will follow very soon, with pets, furniture and better clothing options all set to become available in the near future. There are only eight career choices though they allow you to specialise in one of two ways once you achieve a certain rank in your chosen profession.

Onto the changes in the series. Create-a-Style, which felt like the correct way to approach interior design in The Sims, is gone. The lack of swimming pools is evidently noticeable although plans are afoot to change that while newborns go from toddler to adolescent in next to no time, feels like a sign of the times.  Continue reading

FIFA 15 Demo Available To Download

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EA Sports today announced that the playable demo of FIFA 15 is available to download for PC on Origin™, Xbox One® and Xbox 360® games and entertainment systems from Microsoft for Xbox Live® Gold members, and for the PlayStation®3 computer entertainment system and PlayStation®4 computer entertainment system. The FIFA 15 demo on Xbox 360 will be available to Xbox Live Silver members beginning September 16. Fans can download the demo by visitinghttp://www.easports.com/uk/fifa/demo.

Fans will be able to play at Anfield as Liverpool FC, FC Barcelona, Chelsea FC, Paris Saint-Germain, Borussia Dortmund, SSC Napoli, Manchester City, and Boca Juniors, or as one of five unique squads in FIFA Ultimate Team™Continue reading

Game Review: FIFA World Cup 2014

worldcup (easports)

EA Sports World Cup franchise is back after a four year absence as the party moves onto Brazil with enhanced features, befitting of a samba style party.

The modern FIFA games and the World Cup have long co-existed, with the latter serving as a taster ahead of the new club based game since its inception during World Cup 1998. EA Sports has always managed to capture the sense of occasion of a big event and they follow that up here in true World Cup style, akin to that of the three games that came before this title. Though there are tweaks to FIFA’s core mechanics, it’s the presentation that makes 2014 FIFA World Cup a souvenir piece worth bringing home, making it a stand out game among other souvenir games of our generation such as those titles associated with the Olympics or the Champions League. Continue reading

Highly Anticipated Battlefield 4 Released

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One of the most highly anticipated and critically acclaimed games of 2013 went on sale yesterday as Battlefield 4 hit stores.

DICE, an Electronic Arts Inc. studio yesterday announced that Battlefield 4 is now available in retail stores for Xbox 360, PlayStation 3 and PC while a digital download is also available on Origin. Powered by the advanced technology of DICE’s proprietary Frostbite 3 engine, gamers will experience the all-out-war and epic moments possible only in Battlefield 4. The game lets players wage war across land, air and sea with unparalleled vehicular combat, dynamic environments and a new level of destruction. Console players can start the battle today on current-gen and upgrade to next-gen for as low as $9.99 (approximately €7.25) when those systems launch in November. Players will also be able to transfer their multiplayer stats at launch of the next-gen consoles so they can hit the ground running. Continue reading

Galactic Starfighter Digital Expansion Unveiled

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Join the battle and customize the ultimate starship to become a legendary Starfighter pilot in the Star Wars: The Old Republic universe! Today, BioWare, a division of Electronic Arts Inc.  and LucasArts announced that Star Wars: The Old Republic is adding Player-vs-Player (PvP) combat in the Free-to-Play Digital Expansion, Galactic Starfighter. With a variety of unique starships, a wide set of customization and upgrade options, multiple battle zones and gameplay modes, Galactic Starfighter brings the thrill of epic 12v12 space battles to Star Wars: The Old Republic for the first time.

Active Star Wars: The Old Republic subscribers will be offered Early Access starting December 3 and Preferred Status Players* on January 14. Galactic Starfighter will be offered as a Free-to-Play Digital Expansion available to the public beginning on February 4. Each group will also receive special in-game items as part of this Early Access opportunity. As a special benefit, active subscribers as of November 1 will receive an exclusive Galactic Starfighter early Gunship unlock and custom Gunship paint jobs**. Continue reading

SSX Review: Insane Tricks and Deadly Descents

Carving down a snowy white mountain, the sun glistening off the tops of the many peaks in the distance, you line up for your next leap. Taking to the air, you grab your board and perform an insane trick before landing perfectly on a grind rail and busting out a handstand on your board. That’s right, SSX is back, and apart from one or two minor missteps, delivers the fun fans will remember.

 

It’s Tr-Tr-Tricky!

For those who don’t know, SSX began life on the PS2, when console gaming was at the peak of its fascination with extreme sports. Its raison d’etre was over the top tricking, with ludicrous jumps and even more ludicrous signature tricks being the highlight of each iteration. The series proper hasn’t been seen since 2003’s SSX 3, and fans have been clamouring for another installment ever since. The game drops you (literally) straight into a tutorial to show newcomers the ropes. Players can choose from multiple different control schemes, from the all new analog trick control to classic button controls which SSX veterans will be instantly comfortable with. The series’ core gameplay remains intact, and in no time at all you’ll be busting serious air, performing mid-air cartwheels on your board and making grinds the length of several football fields. In World Tour mode, you’re tasked to tackle the nine “deadly descents”, representing the nine different mountain ranges available. There is some story about Team SSX taking on former member Griff to be the first to conquer all nine, but this really is tacked on and serves no real purpose. Each range introduces you to the specific gear necessary to tackle that particular deadly descent, and after a few warm up runs, you tackle the main challenge.

It’s here where SSX almost falls apart. The deadly descents range from the fun (leaping over large gaps with a specially made wingsuit), to the mundane (extra rocks, ice and trees) all the way to infuriating (whoever thought the darkness or 02 tank descents were fun need to have their head examined). Thankfully, after several attempts, these can be bypassed, so if you get stuck you’ll have the option to skip these quite quickly. It seems to me that after the initial fan backlash when the game was subtitled “Deadly Descents”, EA may have made the decision to change up the focus, but didn’t want to remove what was already in place.

The Chase Is On

World Tour mode serves as the entree, to the main course that is Explore Mode. One for completionists, it features over 150 different runs with gold, silver and bronze scores to beat. Each run begs to be replayed multiple times to find the quickest run, or the run with the best opportunities to trick and keep your combo multiplier increasing. Central to the entire experience is RiderNet, the SSX take on Need for Speed’s Autolog system. Every action, as well as those of your friends, is recorded by RiderNet and posted to your wall, instantly creating a sense of competition amongst your comrades. Taking on your friends time is as easy as clicking on the post in RiderNet, which takes you directly to the exact run you were challenged on. It’s difficult to convey the sense of how addictive this system is, but with a group of friends consistently overtaking each other’s scores, a ten minute play session can quickly turn into a five hour marathon. Global Events are as close to traditional multiplayer that SSX offers, allowing players to set up worldwide customisable events, or smaller events amongst their own friends. While some might bemoan the lack of a true online multiplayer, RiderNet is a perfect fit for SSX, and complements the score chase nature of the game to a t.

The game is visually stunning (well, as stunning as snow can be), with each of the nine ranges displaying its own distinct visual style. Africa is full of underground slopes, Siberia is a maze of pipes turning the slopes into your own veritable rollercoaster, and my personal favourite, the Himalayas, have sections of the Great Wall that just need to be grinded. The soundtrack too, is a perfect compliment to the action, featuring on the fly remixes of various dance numbers interspersed with Run DMC’s “It’s Tricky” once you build up your trick meter, in a nod to the series’ heritage.

Conclusion

While there are a few things which stop SSX from being truly great, with a group of friends and a healthy amount of competitive spirit, SSX has the potential to give you months of enjoyment. It easily blends together instant gratification with a depth and subtlety that many will still be discovering many hours after they first pop the disc in. Add to that the near endless replayability derived from RiderNet, and you have a title that 1080 back-flips the competition.

Final Score: 8/10

Note that the version reviewed was for XBox 360

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