Posts Tagged ‘ XBox 360 ’

FIFA 15 Demo Available To Download

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EA Sports today announced that the playable demo of FIFA 15 is available to download for PC on Origin™, Xbox One® and Xbox 360® games and entertainment systems from Microsoft for Xbox Live® Gold members, and for the PlayStation®3 computer entertainment system and PlayStation®4 computer entertainment system. The FIFA 15 demo on Xbox 360 will be available to Xbox Live Silver members beginning September 16. Fans can download the demo by visitinghttp://www.easports.com/uk/fifa/demo.

Fans will be able to play at Anfield as Liverpool FC, FC Barcelona, Chelsea FC, Paris Saint-Germain, Borussia Dortmund, SSC Napoli, Manchester City, and Boca Juniors, or as one of five unique squads in FIFA Ultimate Team™Continue reading

WWE Network To Launch In Ireland Later This Year

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WWE Network, the first-ever 24/7 streaming network, will launch in Ireland in late 2014/early 2015, featuring all 12 WWE live pay-per-view events – including WrestleMania – valued at more than $600 per year for $9.99 per month with a 6-month commitment. WWE Network will also include groundbreaking original programming, reality shows, documentaries, classic matches and more than 1,500 hours of video on demand at launch. Continue reading

Excitement Builds As WWE 2K14 Hits Shelves Tomorrow

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The latest instalment of the flagship WWE game franchise hits European stores tomorrow (November 1st), under the guidance of 2K Sports for the first time. 2K announced that WWE 2K14 will be availablefor both Xbox 360 and Playstation 3.

Complementing the game’s launch, 2K also announced the WrestleMania 30 contest, in which players may submit creative screenshots of in-ring WWE 2K14 action – inspired by sought-after WrestleMania 30 matches – for a chance to win an all-expense-paid trip for two to the pop culture extravaganza of the year, WrestleMania 30, scheduled for Sunday, April 6, 2014 at the Mercedes-Benz Superdome in New Orleans. Continue reading

Highly Anticipated Battlefield 4 Released

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One of the most highly anticipated and critically acclaimed games of 2013 went on sale yesterday as Battlefield 4 hit stores.

DICE, an Electronic Arts Inc. studio yesterday announced that Battlefield 4 is now available in retail stores for Xbox 360, PlayStation 3 and PC while a digital download is also available on Origin. Powered by the advanced technology of DICE’s proprietary Frostbite 3 engine, gamers will experience the all-out-war and epic moments possible only in Battlefield 4. The game lets players wage war across land, air and sea with unparalleled vehicular combat, dynamic environments and a new level of destruction. Console players can start the battle today on current-gen and upgrade to next-gen for as low as $9.99 (approximately €7.25) when those systems launch in November. Players will also be able to transfer their multiplayer stats at launch of the next-gen consoles so they can hit the ground running. Continue reading

Galactic Starfighter Digital Expansion Unveiled

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Join the battle and customize the ultimate starship to become a legendary Starfighter pilot in the Star Wars: The Old Republic universe! Today, BioWare, a division of Electronic Arts Inc.  and LucasArts announced that Star Wars: The Old Republic is adding Player-vs-Player (PvP) combat in the Free-to-Play Digital Expansion, Galactic Starfighter. With a variety of unique starships, a wide set of customization and upgrade options, multiple battle zones and gameplay modes, Galactic Starfighter brings the thrill of epic 12v12 space battles to Star Wars: The Old Republic for the first time.

Active Star Wars: The Old Republic subscribers will be offered Early Access starting December 3 and Preferred Status Players* on January 14. Galactic Starfighter will be offered as a Free-to-Play Digital Expansion available to the public beginning on February 4. Each group will also receive special in-game items as part of this Early Access opportunity. As a special benefit, active subscribers as of November 1 will receive an exclusive Galactic Starfighter early Gunship unlock and custom Gunship paint jobs**. Continue reading

2K Sports Announce Improvements And Roster For WWE 2K14

sheamus2k Sports have announced the entire roster for the upcoming WWE 2K14 game.

The list tops off WWE 2K14’s previously revealed roster for 30 Years of WrestleMania — a mode that allows players to relive famous matches from yesteryear. 2K Sports recently revealed all five eras in the mode, which span from “Hulkamania Runs Wild” to the “Universe Era.”

The roster reveal has thrown up some surprises with the omission of Intercontinental Champion Curtis Axel, Rob Van Dam , Fandango, The Uso Brothers, The Wyatt Family and Big E Langston. All are likely to feature as Downloadable Content (DLC) in the near future. Antonio Cesaro and Ryback take their bow on the full roster having served as DLC in WWE 13.

The Shield make their much anticipated debut in a WWE game that offers The Ultimate Warrior as a pre order bonus. Macho Man Randy Savage also debuts in this new title which 2K have taken over from THQ.  Continue reading

Video Games – What’s The Obsession?

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With the release of EA Sports’ FIFA 14 just around the corner and a week since Grand Theft Auto has been released I felt this article on video games and how easily you can become addicted to them was necessary.

Speaking from experience, and if you follow me on Twitter you’ll know I am, games such as Grand Theft Auto, FIFA 14, Football Manager can easily take over your life – if you let it! I could easily spend the whole day/evening playing such games and I take a look into why this happens, graphics? Can’t just be that! Continue reading

Deadpool Review (Rated 18+)

Not your conventional superhero…

Through the years, licensed games have become something of a tainted chalice in the video game industry. Be they movie tie ins, comic book adaptations etc they have always had that one common trait; they’ve been pure and utter garbage. There has been some diamonds in the rough for sure, but until Batman Arkham Asylum in 2009, things looked like they would never change. Arkham City followed two years later and a half decent Wolverine game appeared in between and for the most part it looks like licensed titles are getting a bit more care and attention (see the last two Transformers titles, the non-movie tie in Spiderman games and more). The latest licensed game to come along then is the curious beast that is Deadpool and to be honest, it’s a tough one to call. Continue reading

Extra Life Proves Gaming Can Be Extremely Beneficial

Oftentimes in the media, video gamers are presented in somewhat of a negative light. Spotty, pimple faced teens, living in their parents basement, shielding themselves from sunlight 24 hours a day. But the reality is very different, and “Extra Life” is one event that goes some way to proving that.

Extra Life is a 24 hour gaming marathon, where gamers around the world unite to do what they love best, with the absolute goal to raise as much money for sick children as possible. The event dates back to 2008, where one group of gamers was touched by the plight of a sick little girl. Tori’s battle against acute lymphoblastic leukemia inspired the Sarcastic Gamer community in a way that is difficult to describe. Members sent in video games and bought gifts to keep Tori’s spirits up despite numerous hospital stays and three bouts with the deadly disease.

Tragically, Tori was lost to cancer in January 2008, but the generosity of Sarcastic Gamer kept the spirit going. In 2008 and 2009 Extra Life raised a combined $302,000, 100 percent of which went directly to help kids like Tori at the Texas Children’s Hospital.

Since then, the event has gone from strength to strength, and I’m proud to say that I’m taking part this year. Myself and Dean Gouldsbury are raising much needed funds for Crumlin Children’s Hospital. We’re happy to report that as of writing, we’ve raised almost 900 euro, which absolutely blows our wildest hopes and expectations right out of the water. But there’s always more to be done, and every euro makes a difference.

Donating is easy, simply click here and fill out the online form. Even if you can’t donate, pop along  today from 8am and help us out, chat with us, play with us, watch us and support us. Every minute of the 24 hours will be streamed on http://www.michaelormonde.com/2012/10/18/extra-life-2012-stream/, and we’d encourage everyone to check it out and get involved. I believe this is a very worthwhile cause, and it makes me proud to help in whatever small way I’m able to.

Michael Ormonde

SSX Review: Insane Tricks and Deadly Descents

Carving down a snowy white mountain, the sun glistening off the tops of the many peaks in the distance, you line up for your next leap. Taking to the air, you grab your board and perform an insane trick before landing perfectly on a grind rail and busting out a handstand on your board. That’s right, SSX is back, and apart from one or two minor missteps, delivers the fun fans will remember.

 

It’s Tr-Tr-Tricky!

For those who don’t know, SSX began life on the PS2, when console gaming was at the peak of its fascination with extreme sports. Its raison d’etre was over the top tricking, with ludicrous jumps and even more ludicrous signature tricks being the highlight of each iteration. The series proper hasn’t been seen since 2003’s SSX 3, and fans have been clamouring for another installment ever since. The game drops you (literally) straight into a tutorial to show newcomers the ropes. Players can choose from multiple different control schemes, from the all new analog trick control to classic button controls which SSX veterans will be instantly comfortable with. The series’ core gameplay remains intact, and in no time at all you’ll be busting serious air, performing mid-air cartwheels on your board and making grinds the length of several football fields. In World Tour mode, you’re tasked to tackle the nine “deadly descents”, representing the nine different mountain ranges available. There is some story about Team SSX taking on former member Griff to be the first to conquer all nine, but this really is tacked on and serves no real purpose. Each range introduces you to the specific gear necessary to tackle that particular deadly descent, and after a few warm up runs, you tackle the main challenge.

It’s here where SSX almost falls apart. The deadly descents range from the fun (leaping over large gaps with a specially made wingsuit), to the mundane (extra rocks, ice and trees) all the way to infuriating (whoever thought the darkness or 02 tank descents were fun need to have their head examined). Thankfully, after several attempts, these can be bypassed, so if you get stuck you’ll have the option to skip these quite quickly. It seems to me that after the initial fan backlash when the game was subtitled “Deadly Descents”, EA may have made the decision to change up the focus, but didn’t want to remove what was already in place.

The Chase Is On

World Tour mode serves as the entree, to the main course that is Explore Mode. One for completionists, it features over 150 different runs with gold, silver and bronze scores to beat. Each run begs to be replayed multiple times to find the quickest run, or the run with the best opportunities to trick and keep your combo multiplier increasing. Central to the entire experience is RiderNet, the SSX take on Need for Speed’s Autolog system. Every action, as well as those of your friends, is recorded by RiderNet and posted to your wall, instantly creating a sense of competition amongst your comrades. Taking on your friends time is as easy as clicking on the post in RiderNet, which takes you directly to the exact run you were challenged on. It’s difficult to convey the sense of how addictive this system is, but with a group of friends consistently overtaking each other’s scores, a ten minute play session can quickly turn into a five hour marathon. Global Events are as close to traditional multiplayer that SSX offers, allowing players to set up worldwide customisable events, or smaller events amongst their own friends. While some might bemoan the lack of a true online multiplayer, RiderNet is a perfect fit for SSX, and complements the score chase nature of the game to a t.

The game is visually stunning (well, as stunning as snow can be), with each of the nine ranges displaying its own distinct visual style. Africa is full of underground slopes, Siberia is a maze of pipes turning the slopes into your own veritable rollercoaster, and my personal favourite, the Himalayas, have sections of the Great Wall that just need to be grinded. The soundtrack too, is a perfect compliment to the action, featuring on the fly remixes of various dance numbers interspersed with Run DMC’s “It’s Tricky” once you build up your trick meter, in a nod to the series’ heritage.

Conclusion

While there are a few things which stop SSX from being truly great, with a group of friends and a healthy amount of competitive spirit, SSX has the potential to give you months of enjoyment. It easily blends together instant gratification with a depth and subtlety that many will still be discovering many hours after they first pop the disc in. Add to that the near endless replayability derived from RiderNet, and you have a title that 1080 back-flips the competition.

Final Score: 8/10

Note that the version reviewed was for XBox 360